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Description
Finally, I'm thru with this character. Basically, I've made this a few months before, but I've realized that I could make a few vital changes.
For one, I've fixed the UV layouts so that the details would shine better, and I have made improvements on the normal mapping. The old one was wrong, since I grouped the entire body, save for the head, together in one UV layout.
Also, I have changed some of the details in the high poly.
I would also like to thank for lending me his high poly gun model - I used it for generating maps for a low-poly gun. Thanks!
Anyway, here it is. Comments and serious commentary are welcome!
Concept by:
Old High Poly [link]
Texture Maps
[link]
For one, I've fixed the UV layouts so that the details would shine better, and I have made improvements on the normal mapping. The old one was wrong, since I grouped the entire body, save for the head, together in one UV layout.
Also, I have changed some of the details in the high poly.
I would also like to thank for lending me his high poly gun model - I used it for generating maps for a low-poly gun. Thanks!
Anyway, here it is. Comments and serious commentary are welcome!
Concept by:
Old High Poly [link]
Texture Maps
[link]
Image size
1027x768px 539.34 KB
© 2008 - 2024 tonyong
Comments16
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Boy Hanep!